The Greater Manchester STEM Centre

STEM Greater Manchester
About Us
Science in the News
SPECIAL OFFER FOR PRIMARY SCHOOLS
Courses
Classroom Activities
Tipper Trucks
Salford Racing Buggy
Salford Super Buggy
Cars and Trucks
Roundabouts
Intelligent Jitterbug
Jitterbugs
K'NEX
Rockets
Bugs, birds and bushes
Tetrahedra
Textile Mechanisms
Science of Toys
Essence of Me
Things that Fly
School Based Activities
BORIS - The MEGA Molecule
National Schemes
Equipment
Universe Awareness
TOYS
Eduspace
Cosmos Resource Bank
Galileo Teacher Training
Robotics
Knex-shop
Site Map
How to Find Us
Contact Us
IET Faraday
Past Events
NW Regional Big Bang
CREST Star Investigators
 
Dancing Jitterbug
 
£2.20 each + presenter costs.

This is an activity for Years 2 to 8 and takes approximately 1 - 2 hours.
Pupils work well in pairs

Starting with a kit of parts, students have the opportunity to build a Jitterbug using simple tools.

Once built and switched on, the out-of-balance motor produces vibrations, which travel down the flexible legs and cause the Jitterbug to move in an unpredictable manner.
 
 
Switched-On Jitterbug
 
£2.80 each + presenter costs.

This is an activity for Years 3 to 9 and takes approximately 1 - 2 hours.
Pupils work well in pairs.

Starting with a kit of parts, students have the opportunity to build a Jitterbug using simple tools.

Once built and switched on, the out-of-balance motor produces vibrations, which travel down the flexible legs and cause the Jitterbug to move in an unpredictable manner.

The session is extended by building a simple switch remote press switch to control the motor. Students build a ‘double-decker sandwich’ of thin card, aluminium tape and sticky-backed plastic. By this means, they have an effective way of controlling the motor from a distance.

Building the remote press switch takes approximately
1 hour
 
Super Jitterbug
 
£5.70 each + presenter costs.

This enjoyable activity for Years 3 to 9, takes approximately 2 - 2½ hours.
Pupils work well in pairs

Starting with a kit of parts, students have the opportunity to build a Jitterbug using simple tools.

Once built and switched on, the out-of-balance motor produces vibrations, which travel down the flexible legs and cause the Jitterbug to move in an unpredictable manner.

Building the Jitterbug takes approximately 1 hour.

Once the jitterbug has been tested, the students are introduced to simple control technology. They adapt their electrical circuit by using a switch to
turn the motor on and off and add an LED and buzzer whose actions are controlled by another two-way switch.

Adapting the circuit and adding the switches takes approximately 1 hour.

The Super Jitterbug addresses QCA Units Sc 2E, 4F:

 Design and Technology

 

* Try out tools and techniques

* Assemble and combine components

* Design and make images and artefacts
* Review what they and others have done
* Identify what they might change to make it better
* Work as a team and follow planning
* Carry out appropriate tests before making any improvements
* Recognise that the quality of a product depends on how well it is made 

* How mechanism can be used to make things move in different ways

* The vibration gets stronger as the weight gets further from the motor spine

 Science: 


* Cells (batteries) give electrical energy
* Conductors carry electricity

* Metals are conductors

* Non-metals are insulators

* Vibrations produce movement and sound

* Electricity flows in a particular direction

* The direction of the electrical current decides which way an electric motor turns

* A flywheel keeps a motor turning
* A weight on the edge of a flywheel causes vibrations